Crash when generating World Composition LODs

Hello everyone,
I’ve recently come across an issue where the engine will crash when I try to generate LODs for a level using the level details panel and world composition.

In the level that I’m trying to generate lods for, I have blueprint actors that store further blueprint actors with modular house pieces (basically a street blueprint which spawns modular house blueprints). I’ve narrowed the problem down to these blueprints but beyond that, I have absolutely no idea.

Does anyone have an ideas or suggestions?

The crash log is as follows:

Access violation - code c0000005 (first/second chance not available)

UE4Editor_HierarchicalLODUtilities!FHierarchicalLODUtilities::GetLODLevelForScreenSize() [d:\build\++ue4+release-4.17+compile\sync\engine\source\developer\hierarchicallodutilities\private\hierarchicallodutilities.cpp:715]
UE4Editor_MeshMergeUtilities!FMeshMergeUtilities::CreateProxyMesh() [d:\build\++ue4+release-4.17+compile\sync\engine\source\developer\meshmergeutilities\private\meshmergeutilities.cpp:984]
UE4Editor_WorldBrowser!FWorldTileCollectionModel::GenerateLODLevels() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\worldbrowser\private\tiles\worldtilecollectionmodel.cpp:2027]
UE4Editor_WorldBrowser!FTileLODEntryDetailsCustomization::OnGenerateTile() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\worldbrowser\private\tiles\worldtiledetailscustomization.cpp:299]
UE4Editor_WorldBrowser!TMemberFunctionCaller<FTileLODEntryDetailsCustomization,FReply (__cdecl FTileLODEntryDetailsCustomization::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165]
UE4Editor_WorldBrowser!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FTileLODEntryDetailsCustomization,FReply (__cdecl FTileLODEntryDetailsCustomization::*)(void) __ptr64> >() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\templates\tuple.h:497]
UE4Editor_WorldBrowser!TBaseSPMethodDelegateInstance<0,FTileLODEntryDetailsCustomization,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5199]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:232]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5188]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5690]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5670]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1718]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:721]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

Thanks
Joe