Setting dynamic material instance color C++
Hello, I am trying to change material color of standard UE4 Mannequin skeletal mesh but there is nothing hapenning both in viewport and in game.
asked Jan 06 '18 at 08:35 PM in C++ Programming
Hey there, first of all you dont need the FName(TEXT, just do "_BodyColor", what you are doing there is kind of the same as doing 3 + 1 - 1, instead of using just 3. Second, i would create the dynamic material in the begin play and using this command:
See if that works.
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