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Problem with mixamo

Hey ! I have retarget a mixamo skeleton to the anim starter pack but when i play an anim, the arms of my mixamo character aren't normals. I try to export and reimport but there are errors :(

Product Version: UE 4.18
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asked Jan 06 '18 at 08:52 PM in Using UE4

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Smovit
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Ho I have resolved my problem !!! When i retargeting animations, The 2 characters doesn't have the same pose.

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answered Jan 07 '18 at 06:28 AM

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Smovit
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Hey there Smovit, to help us help you, please could you paste screenshots of your problem for better context? A lot more people could and would want to help you that way. From my experience with Mixamo, you need to make sure you've downloaded the models and animations in the correct format for UE4 i.e. there was an fbx option specifically for UE4 when I used it in 2015. Downloading it in that format and making sure the import settings are correct usually did the trick. There are also a lot of YouTube tutorials showing how to correctly import and use the Mixamo models. Perhaps try those step by step and see if they work for you? I think might be what you are looking for: https://www.youtube.com/watch?v=bitBh8E923w Sorry I can't be of more assistance. I have only used Mixamo once in the past as I mentioned above.

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answered Jan 06 '18 at 09:35 PM

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catonice
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Hi catonice,
Thank you for your reply :)
So I already import my model in fbx and i use the new mixamo (Streamlined) and i have created the character with fuse.
My problem is when i retarget an anim of the animstarterpack and mixamo character

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answered Jan 07 '18 at 06:26 AM

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Smovit
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Awesome Smovit! Please mark your question as answered (with your answer ofc) and thank you for posting the solution for others to see! :)

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answered Jan 07 '18 at 06:32 AM

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catonice
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