Bullet holes?

So I’m trying to add depth to this bullet hole material that changes based on wherever the player shoots and I can’t use parallax occlusion because it’s not a static image

Based on this tutorial Depth & Location Based Effects | Live Training | Unreal Engine - YouTube

Parallax Occlusion is a highload algorythm that takes a lot of resourses. Hundreds of simple bulletholes cause to fall FPS, hundreds of POM bulletholes cause to system crash.
My suggest - use simple bulletholes and wait for Epics invent something suitable for this topic.