UMG ComboBox dropdown menu misplaced

Hi, I noticed weird behaviour of ComboBox, sometimes it renders dropdown menu in weird places. Like this one:

I removed almost everything from visible scene and still it almost always put dropdown menu in incorrect place

What am I doing wrong with this UMG? I tried put CeomboBox into ScaleBox, HorozinalBox, VerticalBox and same results.

Seems I found solution, for Widget 3D Component if Space is set for World then Receive Hardware Input must be unchecked - without that combobox dropdown menu is misplaced, very weird behaviour…

Hi, we have the same issue, but in standard 2D UI Widget. So your workaround does not work here.

The dropdown is way below the actual drop bar.
This is a bug, isn’t it?

I have had a similar issue, only happens when I changed to full screen though.

I had the same issue after animating a widget from off-screen to on-screen. The widget was placed off-screen when it was loaded.
I changed the whole thing back to on-screen and animated it off-screen at construct. Now when the widget is animated back to on-screen, the drop down is at the right place. Strange, but it works (at least in 4.27)