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Splitscreen for ONE player?

How can I create a splitscreen for ONE player and let the player change focus between the two splitscreens? So I want the same playercontroller to be able to control either screen and switch between them.

Product Version: UE 4.18
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asked Jan 07 '18 at 09:00 AM in Using UE4

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avatar image ThompsonN13 Jan 08 '18 at 02:27 AM

it sounds like you want the player to be able to control two characters, switch between them at the push of a button, and have it look like a split screen game but single player. That sounds to me like a issue of possession. I would in the player controller have a function that that on a input goes to a flip flop then to a posses node. I don't know about implementing split screen though.

I did it in the level BP as a test case

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possess.png (136.5 kB)
avatar image Napoleonite Jan 08 '18 at 05:57 AM

Possession isn't the issue. The issue is the splitscreen itself. UE4 seems to require 2 playercontrollers and everything the moment you go splitscreen with no option to reuse the original classes from player0.

avatar image ThompsonN13 Jan 08 '18 at 03:55 PM

couldnt you create a widget that displays a cameras output and use one of those for each screen instead of the normal screen? ive seen something similar done to display a 3d character on a dialog box type of thing.

avatar image Napoleonite Jan 08 '18 at 04:06 PM

That is what I already do now (as a workaround). But it has some drawbacks like for example: GetHitResultUnderCursor is now a bit of a hassle.

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