Splitscreen for ONE player?

How can I create a splitscreen for ONE player and let the player change focus between the two splitscreens? So I want the same playercontroller to be able to control either screen and switch between them.

it sounds like you want the player to be able to control two characters, switch between them at the push of a button, and have it look like a split screen game but single player. That sounds to me like a issue of possession. I would in the player controller have a function that that on a input goes to a flip flop then to a posses node. I don’t know about implementing split screen though.

I did it in the level BP as a test case

Possession isn’t the issue. The issue is the splitscreen itself. UE4 seems to require 2 playercontrollers and everything the moment you go splitscreen with no option to reuse the original classes from player0.

couldnt you create a widget that displays a cameras output and use one of those for each screen instead of the normal screen? ive seen something similar done to display a 3d character on a dialog box type of thing.

That is what I already do now (as a workaround). But it has some drawbacks like for example: GetHitResultUnderCursor is now a bit of a hassle.

How about creating two players in splitscreen mode.
Every control handling functionality has its own function in the playercontroller class.

When input events are triggered, it chooses which playercontroller to send the input values (like axis float or button press/release) to, based on which player you have selected, even though all the inputs are actually coming from player 0.