Replacing the Sedan with a box-like mesh - how to?

I’m just starting with UE4 and created a model in Blender and got it into UE4 without any issues (followed a couple youtube tutorials).

Now that I have it in, I’m trying to replace the Sedan mesh and physics with that of my model, however, when I do so, my model doesn’t drive anywhere. I’m not sure what I’ve done wrong.

Here’s what it looks like:

I can disable gravity on the turret and the swivel box at the top and they won’t drop to the ground like that (as fast), however, even when I do this, the tank doesn’t move when I try move with the control, it goes nowhere. I’m pretty sure I’ve setup the physics the same as the Sedan.

Here’s what happens when I simulate physics in the physics object (with gravity on my turret/swivel):

Any help solving this would be appreciated, it seemed so straight forward! :frowning:

The answers to this are all found here:

Live Training - Blueprint Creating a Tank
https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0aV9jVqJgog0VWz1cLL5f/Oh7pDL8RFaI/

I now have my tank driving around the world. :slight_smile: