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Camera-rotation stops when mouse hits wall of Gamewindow

See: https://answers.unrealengine.com/questions/720379/camera-rotation-stops-when-mouse-hits-wall-of-game.html?sort=oldest

I'm not sure if this is intended behavior but https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/APlayerController/ does not say that we should not set this variable in the BeginPlay() so therefore I assume that it is a bug.

Removing the

  bShowMouseCursor = true;

and putting it somewhere else (like toggling it with a key) fixes the problem. But putting it in BeginPlay() bugs it again.

Product Version: UE 4.18
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asked Jan 07 '18 at 01:21 PM in Bug Reports

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Napoleonite
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Hello,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here

https://jira.it.epicgames.net/browse/UE-53835

You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers!

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answered Jan 08 '18 at 06:43 PM

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Thomas G ♦♦ STAFF
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