I am have huge issues with retargeting and couldn’t find a solution.
I have downloaded a Character from the mixamo site run by adobe. I have used their meshes and animations before, and they worked fine. However this time I wanted to use just the mesh and use the UE4 anim starter pack animations on my Mixamo character. So I tried to use retargeting, taking the skeleton for the mannequin and saved it has the Humanoid Rig. I then took my Maximo skeleton, choose the Humanoid rig and adjust each bone. This is where things went wrong.
I followed these 2 video’s:
Skeleton Assets: Importing, Sharing Skeletons & Anims | 02 | v4.8 Tutorial Series | Unreal Engine - YouTube (Made in version 4.8)
Unreal Engine 4 - Tutorial - Animation Retargeting to Base Humanoid - YouTube (Made in version 4.14)
And this was the result in both cases:
Right object is how it should look (Yes the missing head is on purpose :P)
Left object is the result after retargeting from the UE4 mannequin. Same result after each video.
Any help would be greatly appreciated.