RenderCustomDepth doesn't seem to work.
I am expecting the Render Custom Depth to create an outline affect on my static mesh, however it doesn't appear to happen. Below is a screenshot of my sword object and and a blueprint that enables/disables the render periodically, but nothing appears to be happening. Is there something I am doing wrong here? Is the behavior I am expecting incorrect?
Note: The object is inside a Post Render Volume!
asked Jan 07 '18 at 06:13 PM in Rendering
Custom depth doesn’t do anything automatically. You need to make a post process material that gets custom depth as an input to affect the scene. Here’s a tutorial on making an outline effect:
answered Jan 07 '18 at 06:25 PM
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