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Critical Error thrown while packaging

Hey guys! I just wrapped an update up for my game on Steam, and I have run into a serious issue while packaging that I can't seem to resolve. Every time I try packaging, everything goes well for the first 3 or so minutes, and then I get this critical error and the build fails:

LogWindows: Windows GetLastError: The operation completed successfully. (0) LogThreadingWindows:Error: Runnable thread RenderThread 0 crashed. LogWindows:Error: begin: stack for UAT LogWindows:Error: === Critical error: === LogWindows:Error: LogWindows:Error: Assertion failed: (GIsCriticalError || !NumMarks) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Misc/MemStack.h] [Line: 90] LogWindows:Error: LogWindows:Error: LogWindows:Error: LogWindows:Error: LogWindows:Error: Crash in runnable thread RenderThread 0 LogWindows:Error: end: stack for UAT LogExit: Executing StaticShutdownAfterError LogWindows: FPlatformMisc::RequestExit(1) Log file closed, 01/07/18 21:32:47

This happens ever time no matter what I change. So far, I have tried the following:

  • Refreshing, recompiling, and saving all new blueprints

  • Setting "Build UAT" to 'true'

  • Packing via the file menu and the project launcher

  • Cooking while excluding certain maps

  • Restarting my PC

  • Restarting the editor

  • Recompiling C++

This may be something very simple or complex, and I am really hoping for some assistance. I have also attached the build log. Please let me know if I need to provide any additional information. Thankslink text

Product Version: UE 4.16
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asked Jan 07 '18 at 06:57 PM in Packaging & Deployment

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warzone230
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