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Problem with changing Recast NavMesh Agent Radius option

Hi, i am trying to rebuild my Navmesh so that my AI is not walking trough Trees or gets stuck in them.

I have also encountered a Problem with the Agent Radius setting. So i was adjusting the capsule collider of my AI Character to his Size

alt text

and set the Agent Radius of the RecastNavMesh to 50 (did reload the level after my problem, thats because its 35 again). After that i noticed that my AI can not move any more. Why is that ?

alt text

Next problem i have is with some of the foliage, i set its collision presets to BlockAll but the navmesh still builds through it.

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Last thing i noticed is this navmesh overlapping, i am not sure if this can cause bugs, so i wanted to make sure everything is fine. alt text

Thank you !

Product Version: UE 4.18
Tags:
foliage.png (1.5 MB)
aisettings.png (405.4 kB)
agentradius.png (31.1 kB)
navmeshbug.png (1.5 MB)
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asked Jan 07 '18 at 07:56 PM in Using UE4

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Wizze192
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Ok, so i found that changing the settings in the RecasNavMeshAgent doesnt change anything at all. I had to go to the Project Settings and change the Values in the Navigation System there. Then i had to reload the Navigation Bounds by moving them around. This solves every problem in had.

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answered Jan 10 '18 at 02:04 AM

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Wizze192
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avatar image Juxtapox Mar 03 '19 at 09:11 AM

Thanks for replying with your solution, this fixed an issue of mine.

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