I’ve created a blueprint that inherits from FoliageInstancedMeshComponent and I use it in my foliage tool.
I try to bend foliage when the character or any object goes in it but I discovered something like a bug in the foliage tool or in the MultiSphereTraceByChannel that keeps the trace to detect all foliage instances in my level.
Here’s a screenshot of what happen, and another with the blueprint’s nodes I placed in the ThirdPersonCharacter for bending foliage.
I would appreciate any kind of help to resolve this situation if it’s not a bug, thank you.