How can i get my material on an object to look at the camera
Hey there, you can do that easily if you separate the eye from table. The basic idea is that on every tick you'll get the direction from the eye to the player, you do that by subtracting the player's world location with the eye's world location, that will give you the look at direction vector. After that you call Rotation from X Vector to get the corresponding rotation. To finish it off you need to set the eyes component rotation with Set World Rotation to that value and it should work.
answered Jan 08 '18 at 10:27 AM
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