How to make PredictProjectilePathByChannel take into account weight of projectile?

Get gravity * mass and plug tthe result into override gravity pin.

I want to simulate the path prediction, given weight of a projectile. How can I do that with PredictProjectilePathByChannel / Object.

Is there any other way?

Get Mass node keeps giving me “1.0” kg

Objects fall at the same rate regardless of their mass. Galileo proved that a long time ago and the Apollo astronauts showed it happening when they were on the moon.

You don’t need to do what you’re asking.