[ REPOST ] How to get SIMPLE car deformation physics?
Ive reposted this same question like over 4 times now, here is the video to what i am exactly talking about
im sure its nothing extra complicated, the rules are the body has to deform when hit by any rigid body via material settings.
asked Jan 08 '18 at 11:36 AM in Using UE4
True Origins Int
Just world position offset driven from the hit location vector. you can do this with render targets very easily, just set up a render target and set a vector for hit uv, and set a vector for the impact vector, and feed that into world position offset
answered May 04 '18 at 08:04 PM
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