[ REPOST ] How to get SIMPLE car deformation physics?

Ive reposted this same question like over 4 times now, here is the video to what i am exactly talking about

im sure its nothing extra complicated, the rules are the body has to deform when hit by any rigid body via material settings.

Just world position offset driven from the hit location vector. you can do this with render targets very easily, just set up a render target and set a vector for hit uv, and set a vector for the impact vector, and feed that into world position offset

has anyone done this and can you post some picks on how you did it. It would be greatly appreciated.

I haven’t tried it yet but it’s something I too am interested to the point that I have been looking into trying to figure and understand it further so that I can build a basic system for it.

You might want to go take a look at this Destructible Cars in UE4 which is where I am at as of now that might help although he says you have to credit him if used and it’s incomplete and definitely not optimized or fully working. However, it will give you a better understanding of things and how it all works.