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How to manage consumable in app purchases?! (Android)

Hello everyone! I just finished reading the docs on Google website about In-app Billing API. My Games have more than 5 consumable items. Players shall be available to buy it repeatedly. Shall I config this in Blueprint too or only in Google Play Console?

  1. Call the getBuyIntent method to launch a purchase flow.

  2. Inspect the returned Bundle from Google Play to determine whether the purchase completed successfully.

  3. If the purchase was successful, consume the purchase by calling the consumePurchase method.

  4. Inspect the response code from Google Play to determine whether the consumption completed successfully.

  5. If the consumption was successful, provision the product in your application.

This is written on Google Android developer. Are commands mentioned above supported in Blueprint?

Product Version: UE 4.16
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asked Jan 08 '18 at 12:55 PM in Blueprint Scripting

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