Proper tyre marks using Blueprints and decals?

Hi guys, is there a blueprint way how to make tyre marks? Currently I am trying to do it with Event tick and Spawn decal at location but this is not sufficient when distance between points in each tick increases with car speed (which is clear → I would need faster spawn rate with higher speed). Is there a way to do that or to spawn and repeat decal let’s say between two points? Current draft is in attachments.

I have no experience with C++ in UE but if it would be better to do it in C++, I am OK with that as well, as long as there is some tutorial about that. Do you know about any? Thanks a lot!

Good thing about unreal!
They are not able to respond!