x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Engine Scalability turns camera preview white

On the Engine Scalability Settings if I change the Post Processing settings from Medium to High this happens:

Medium Setting alt text and if change to High alt text

It seems there is a fog somewhere that get activated.

Product Version: UE 4.18
Tags:
medium.jpg (49.7 kB)
high.jpg (17.0 kB)
more ▼

asked Jan 08 '18 at 04:54 PM in Rendering

avatar image

Cyrus3v
5 1 2 5

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

So, I understand now, why this happening. I just don't know if this is a bug, or I am doing something wrong. If you go to the Post Processing Volume and you turn off the Exposure

Auto Exposure Method - Auto Exposure Histogram Min Brightness - 0.0 Max Brightness - 0.0

This is set the camera preview to white or blown out. I am using 4.18 and on 4.17 this doesn't happen.

more ▼

answered Jan 12 '18 at 01:57 PM

avatar image

Cyrus3v
5 1 2 5

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question