How To Tell When Actor Touches Ground?
Curious on how would one be able to find out when an Actor/Blueprint touches the ground?
I turn on physics to drop the object to ground, then wish to turn off physics so the object cannot be moved by the player. If I set the static mesh/actor to Static, then I would not be able to allow players to add buildings to the world and move them around.
Any help would be appreciated, thanks
asked Jul 24 '14 at 10:54 PM in Blueprint Scripting
I needed to do something like this yesterday, and here's how I did it. In the Level blueprint, I put in the following nodes:
See, when the lamp collides with anything, it stops immediately. If you only want it to stop if it collides with the ground, then you can put in a Branch that checks to see if Other Actor is the same as the ground object. I hope that helps!
answered Jul 25 '14 at 02:07 PM
You could try to do something with object channels
answered Jul 24 '14 at 11:53 PM
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