Curious on how would one be able to find out when an Actor/Blueprint touches the ground?
I turn on physics to drop the object to ground, then wish to turn off physics so the object cannot be moved by the player. If I set the static mesh/actor to Static, then I would not be able to allow players to add buildings to the world and move them around.
See, when the lamp collides with anything, it stops immediately. If you only want it to stop if it collides with the ground, then you can put in a Branch that checks to see if Other Actor is the same as the ground object. I hope that helps!