Character Head partially transparent

Hello, the head and some other parts of the character that I am using is partially transparent, moving with the camera, and I have no idea why. Pls help and thanks in advance!alt text

This is most likely due to to inverted/flipped normals exported from your 3D modelling program. Im more than happy to help guiding you through the process if you tell me which program you used to model the character, gets much easier that way :slight_smile:

I used Adobe Fuse, thanks for the fast reply

Okay, well then that should not have happend seeing as Fuse is just a character creation program. Can you send me the character file and ill ser whats wrong with it?

Here’s a link to the dropbox, it was too big to attach to the message:

Okay, I had a look at the FBX both in Maya and in UE4, and I could not find an issue with it.

Normals are correct and everything. This leaves me to believe that there may be something wrong with what you’ve done to the character in unreal. Either the material is the cause (have you tried changing?), or something with the skeleton maybe?

If you havent solved it yet the next step is for you to send me the UE4 project.

Cheers!