Custom PawnMovementComponent and MoveDirectlyToward

I have a custom PawnMovementComponent on my Pawns and now I want to make it compatible with AISystem, especially with the BTTask_MoveDirectlyToward.
Which method do I have to override to achieve this goal

I’m trying to figure out the same thing by now. Have u acchieve that? If not, but still interested, i’ve created pretty similar question, maybe it would help, if someone answeres.