Blueprint components not being instantiated?

Waiting on Wwise support figured I may as well ask here:
AK components on blueprint actors in the project no longer recognize the Component Class on startup resulting in actors having all AK components not being instantiated. Opening pre-existing BP_actors with AK components shows many errors regarding those components not existing, additionally attempting to implement node functions such as “set RTPC value” or “Post event at location” will be ‘unrecognized’ on editor restart/startup - throwing errors.

If I make a brand new actor and add AK components these new components persist and do not throw errors after restarting the editor. Additionally duplicating the original actors and resetting up all the AK components & their links will allow this new actor to maintain AK functionality, despite being essentially identical to their original - which will still not instantiate the AK components.

I am getting a crash on attempted sound bank generation:

Access violation - code c0000005 (first/second chance not available)

    UE4Editor_AudiokineticTools!<lambda_bce5140cc39bdafcdbc5df00d7400478>::operator()() [c:\jenkins\ws\wwise_v2017.1\ue4plugin\wwisedemogame\plugins\wwise\source\audiokinetictools\private\sgeneratesoundbanks.cpp:267]
    UE4Editor_AudiokineticTools!SGenerateSoundBanks::OnGenerateButtonClicked() [c:\jenkins\ws\wwise_v2017.1\ue4plugin\wwisedemogame\plugins\wwise\source\audiokinetictools\private\sgeneratesoundbanks.cpp:266]
    UE4Editor_AudiokineticTools!TMemberFunctionCaller<SGenerateSoundBanks,FReply (__cdecl SGenerateSoundBanks::*)(void) __ptr64>::operator()<>() [c:\epic games\ue_4.18\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165]
    UE4Editor_AudiokineticTools!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SGenerateSoundBanks,FReply (__cdecl SGenerateSoundBanks::*)(void) __ptr64> >() [c:\epic games\ue_4.18\engine\source\runtime\core\public\templates\tuple.h:497]
    UE4Editor_AudiokineticTools!TBaseSPMethodDelegateInstance<0,SGenerateSoundBanks,0,FReply __cdecl(void)>::Execute() [c:\epic games\ue_4.18\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_ApplicationCore
    UE4Editor_ApplicationCore
    UE4Editor_ApplicationCore
    UE4Editor_ApplicationCore
    user32
    user32
    UE4Editor_ApplicationCore
    UE4Editor
    UE4Editor
    UE4Editor
    UE4Editor
    UE4Editor
    kernel32
    ntdll

This issue came about after updating our project from 4.17 → 4.18. Only 1 of the 7 computers working on the project is showing these errors. We have fully removed/downloaded/reinstalled the project, Wwise, & engine to no avail.

Wwise is currently integrated as a project plugin.

Any suggestions/help would be greatly appreciated