x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to disable input when animation is playing?

Hi, I'm using the first person template and I'm wondering how exactly do I do two things:

1) Play a reloading animation before executing the reload functionality 2) disable firing input while the animation is playing

This is what I have in my reload function:

 void AWeapon_P90::Reload()
 {
     if (FireAnimationIS != NULL) {
         if (AnimInstance != NULL)
         {
             AnimInstance->Montage_Play(ReloadAnimation, 1.f);
         }
     }
     Super::Reload();
 
 }

My AWeapon_P90 derives from AWeapon class. The AWeapon class has its own reload function that does the calculation for reloading the ammo clip. I figured that I could run the animation and then call the super function to do the calculation, but it seems that the code above fires both simultaneously.

I want the animation to run before the calculation method. Should I be adding a delay somewhere?

Product Version: UE 4.16
Tags:
more ▼

asked Jan 09 '18 at 03:36 AM in C++ Programming

avatar image

ThePerro
3 2 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Call a custom function to play the montage animation and use an animation notify to call Reload() on the super class.

In other words, you play the animation montage and disable input with a boolean, then you listen for the notify (you can specify when it should fire in the animation timeline) and call the super class to do the calculation. Then you re-enable input whenever you feel confident it should work again.

more ▼

answered Jan 09 '18 at 08:23 AM

avatar image

virtual_nomak
361 16 17 25

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question