How To: Sequence Ends ONLY When Player Presses Key
Recently I had set up a sequence that basically substitutes for the player hiding inside of a cabinet. See link text
However, for this type of sequence, I need the player to REMAIN hidden until they press a key. How do I manage this?]
asked Jan 09 '18 at 03:54 AM in Blueprint Scripting
Use flip flop instead of sequence.
answered Jan 09 '18 at 05:03 PM
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