Child blueprint defaults bug
'Binary' build from the Unreal Launcher Unreal Engine 4.3.0 64 bit Windows 7, 8
VehicleGame (version for 4.3)
I created blueprint from the class Actor, then I created an child class from it blueprint. In a parental class I switch on replication (Replicate) in defaults tab, in child class Replicate auto set to true. After I close and again open the editor in an child class replication it is switched off though I didn't touch it. It happens not only to the Replicate parameter but also another properties of a class.
This does not happen with all child classes.
I haven't heard back from you in a few days, so I'm marking this resolved for tracking purposes.
answered Aug 19 '14 at 02:46 PM
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