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iOS - No Valid Certificate Found


I am testing a project for iOS. I started an empty game like it said at https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/.

I followed all the steps and other posts on the forums, but I don't understand why I get: "No valid certificate found". Then I build the game and I can launch a .ipa file, but it seems not normal, sometimes it doesn’t work. What am I doing wrong? alt text

UE: 4.18

Windows 10

Thank you in advance

Product Version: UE 4.18
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asked Jan 09 '18 at 02:37 PM in Packaging & Deployment

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Pedro Nunez
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Check out this thread: https://answers.unrealengine.com/questions/698177/ios-no-valid-certificate-found-for-mobile-provisio.html Moving the time forward resolved this issue for me too... If you don't it'll probably "solve" by itself after a few hours.

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answered Jan 10 '18 at 06:23 PM

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avatar image Pedro Nunez Jan 11 '18 at 08:30 AM

Thank you. I have just cheked it, and it is solved, but I didn't do anything.

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