Brush Generation Blueprint support

Hello,

Currently there is no way to generate brush geometry using blueprints in construction script. It would be nice to get this functional. It would be really helpful for procedural level design.

For example, currently there is no way to make procedural water-physics volumes for spline-based river system without C++ code modification.

Kind regards,
Dmitry Smirnov, developer of Landscape Auto Material and Ultimate River Tool for UE4