How do I make UI work after respawning?
I'm making a multiplayer mobile game where my UI is created on the player controller because I wanted to be able to use the same UI when my player respawns with the same or another character. Now the thing is that when I respawn ,the UI won't even receive input . I think the problem is tied with the way I'm respawning the player which I'm using the destroy actor node. I would have easily fixed my problem if there was a destroy widget node but that's not the case . I'm not really sure why this happens but it happens when he respawns because when the player starts the match it all works fine. And I also want to keep using destroy actor if that's possible since it fixes some problems by itself with the character.
Would really appreciate help
asked Jan 09 '18 at 05:51 PM in Blueprint Scripting
You could SetUserFocus on the widget, or RemoveFromParent to "destroy" it and create a new one. One of these should do the trick.
answered Jan 10 '18 at 08:45 PM
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