How to turn loops off after another loop plays

So, after a lot of tinkering I’ve finally managed to get the loops to run perfectly (after picking up an object, a loop will play)

How do I go about turning Loop 1 off when Loop 2’s object is picked up and started?

Hi, if I understand it correctly you are talking about audio tracks that are looping? Since you havent given that much information to go on ill supply a couple of different solutions:

  1. Use a Switch – Click me within your Sound Cue. Plugin the two different audio tracks into the input and then switch between them whenever you want one to stop and the other to start.
  2. It is also possible to use a Crossfade by Param node inside you Sound Cue if you want the transition betwwen the two loops to be more smooth.
  3. From an external blueprint just use the Play/Stop functions for the different audio clips.

Hoped that helped! Cheers