Hey there, why are you setting the child actor class on begin play, why not set it on the component properties? Make sure the ChildActor you are setting as the camera is valid.
sorry, I didn’t… I’m not quite sure how to run an “is valid” check… figuring it was bugged, I moved away from that Child Actor setup… I’m trying a new approach now. Once I get the other details working in my camera rig, I’ll go back again to see if that Child Actor approach might work (because it may really suit my purpose). Thank you for trying to help out