Set Child Actor (a camera BP) then use Set View Target with Blend
hey folks... I'm using a Child Actor Component attached to a Spring Arm.
Then with Set Child Actor Class, defining a camera.
Finally, following this up with Set View Target with Blend... to activate the camera
It compiles just fine, but this setup isn't switching the view to the new camera class. Any thoughts fellow devs?
Hey there, why are you setting the child actor class on begin play, why not set it on the component properties? Make sure the ChildActor you are setting as the camera is valid.
answered Jan 09 '18 at 06:21 PM
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