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I Am not able to go closer to a object which i imported .

I have imported a fbx file i dont know why skeleton is also added with it . and i am not able to go close to the object. i i have attached the screenshot.alt textalt text

Product Version: UE 4.18
unrea.jpg (188.2 kB)
unreal.jpg (203.1 kB)
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asked Jan 09 '18 at 07:49 PM in Using UE4

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Dazzler Aniket
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Hello Dazzler,

In your physics asset: Select "pasted__curve 1 capsule 0" and use the transform widget to resize

Thanks, Alex

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answered Jan 09 '18 at 08:09 PM

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Alex O ♦♦ STAFF
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avatar image Dazzler Aniket Jan 09 '18 at 08:23 PM

pasted curve 1 was selected after applying all this nothing happend. See the snapshot and let me know i am going right or not. alt text

unreal-4.jpg (38.6 kB)
avatar image Alex O ♦♦ STAFF Jan 09 '18 at 08:43 PM

What you'll want to see is the physics capsule (big purple capsule in image 2) being sized closer to the hull of the plane. (Press R with capsule selected to switch to scale tool)

avatar image Dazzler Aniket Jan 09 '18 at 08:53 PM

Yes i have done that but after doing that the area which is not included in capsule become non collision. There is no collision in whole that area and collision is working on the area which is coming under capsule

avatar image Alex O ♦♦ STAFF Jan 09 '18 at 09:01 PM

Apologies, I don't understand.

2 things to help debug could be the console commands (press ~ key and type) showflag.collision 1 or pxvis collision

Another thing you might be experiencing mis-configured collision channels. It's a tricky subject - but this might help you: https://www.unrealengine.com/en-US/blog/collision-filtering

avatar image Dazzler Aniket Jan 09 '18 at 09:08 PM

Thanks a lot i will read it an try and inform you if i'ill face problem.

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