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Why are Actors utilizing the ApexDestruction plugin not appearing in a package build?


I am using version 4.18.2 of the engine, and I am attempting to use an older plug in for destructible objects in my game. The plug in is the ApexDestruction plugin, as mentioned above in the question. While I am in the editor I am able to see my actors (Glass and certain walls) completely fine and be able to interact with them via projectiles. alt text

alt text

However once I create a build, the glass and destructible walls I have disappear. No where to be found, and I can walk through those areas as if they were an open doorway. Through 20+ testing builds I was able to notice that when I would recognize the glass when it came into view of the camera, a singular frame of Pink would appear before the area would be left empty. alt text

I do not know what blueprints would be worth showing here, since all the destructible objects inherit a very small amount of code. Non of which involves its construction script, and especially nothing to do with conditions for it's spawn or location.

I will be checking the forum often for a response and I will gladly provide more information that can help solve this problem.

Product Version: UE 4.18
glass.png (264.7 kB)
glassbroken.png (330.1 kB)
noglass.png (252.6 kB)
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asked Jan 09 '18 at 07:51 PM in Packaging & Deployment

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