Thrust for spaceship / top down / different than UE4 demo

I am looking for help building a blueprint for a ship that incorporates thrust for propulsion and turning. It differs quite a bit from the top down template.

I would like to know how to add thrust as impulse, each time you press W. With no drag, and no top speed.

I would like to do the same with turning L and R using the the A and D keys.

For example, if I press the A key 5 times to increase how fast I turn left, I will need to press the D key 5 times to completely stop the rotation.

I have looked on youtube and in your documentation for a way to do this and have not found anything. Any help would be greatly appreciated!

Thank you!

Not sure exactly what your set up is but I have done something similar by adding a projectile movement component to my player character. When you want to change the “thrust” get the projectile movement, drag off from it and set velocity to whatever you would like. So if you simply want the character to fly faster get the velocity and multiply it by a float like 2 or 3,000 and set the velocity to the new value. For turning you would have to decide how much you want the velocity vector to change in each direction per tap of each key you’re using to control turning and change the vector direction of the velocity component by that value.