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My actual model size is correct but the animation I made are extremely small in Unreal

I made a blender rig and made animations for this rig with the intent of exporting it into unreal. When I import the fbx file, the mesh looks completely fine and the scaling compared to the preset character is good, but when I preview the animation, it is extremely small and almost impossible to see the animation. Though if I do do some magic with the camera I am able to see that the animation is working as intended, just EXTREMELY small. I looked up some fixes and saw that I could try and change the scale in blender to metrics 0.01 and then export it at a scale of 100, but this does not fix the problem. I worked hard to animate this rig, and would like to know if there was any way to fix this issue.

Product Version: UE 4.18
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asked Jan 10 '18 at 03:19 AM in Using UE4

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darudewinstorm
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avatar image ThompsonN13 Jan 10 '18 at 05:07 AM

Many people have the same issue when going from blender to UE4 and the problem is on the blender side from what ive seen and experienced myself. It is definitely a scaling issue between the mesh and the rig within blender. i would suggest looking up tutorials and just messing around with the scales.

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