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Landscape Hole Casts Shadow On Static Geo

Cutting a hole in the landscape and then lighting it with a stationary light results in the geo behind the hole acting as if the invisible geo of the hole was casting a shadow on it. To clarify, no light passes through the hole to light the interior of the "cave" in this case.

Is there some way to make a hole in a landscape that light will properly bake through? Do I have to use a dynamic light for this? Any help is appreciated. This seems like a pretty big oversight in consistent lighting.

Product Version: UE 4.18
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asked Jan 10 '18 at 05:29 AM in Rendering

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avatar image Maslobojik Feb 14 '19 at 03:44 AM

Same problem

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