Transform pins change on function duplication

  1. Create a new project.
  2. Create a new blueprint.
  3. Create a new function.
  4. Add a ‘Compose Transforms’ node
  5. Duplicate the function

Expected: Pin types would be the same in the duplicate function
Actual: Pin types have changed from pass-by-value to pass-by-reference (I think? I’m not sure. I also don’t know if you can choose pass-by-value vs pass-by-reference, and if you can, I don’t know how to do this.).

Hello,

Thank you for your report. We’ve recently released a new method for bug reporting using a more structured form. Please take a look at the forum post linked below and submit your report using the new Bug Submission Form.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

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