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Swimming Collisions | Capsule rotation

Hello,

I made a swimming physics volume, added everything needed about the "actions". I added a swimming animation once my character is swimming and everything works fine. BUT Now, my character no longer stands vertically, so how can I adapt collision capsule ? I tried adding a second one : it falls throw the ground, It looks like UE4 doesn't like a capsule inside another one (?). I also tried rotating it horizontally when getting into water, but the CharacterMovement will rotate it again.

What are the best solutions to make it right ?

Thank you

Product Version: UE 4.18
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asked Jan 10 '18 at 07:37 AM in Blueprint Scripting

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ChezJau
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Some time ago, I found a solution. When entering the water volume and changing the movement, I rotate the pawn and also change te movement, so the character will move horizontally. (My Game Mode is a SideScroller)

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answered Jan 22 '18 at 01:34 PM

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ChezJau
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avatar image aNorthStar Jan 23 '18 at 06:04 AM

:) yes, I did quite a lot of research and experimentation and ended up with a similar approach to Psychojau...

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