Swimming Collisions | Capsule rotation
I made a swimming physics volume, added everything needed about the "actions". I added a swimming animation once my character is swimming and everything works fine. BUT Now, my character no longer stands vertically, so how can I adapt collision capsule ? I tried adding a second one : it falls throw the ground, It looks like UE4 doesn't like a capsule inside another one (?). I also tried rotating it horizontally when getting into water, but the CharacterMovement will rotate it again.
What are the best solutions to make it right ?
Some time ago, I found a solution. When entering the water volume and changing the movement, I rotate the pawn and also change te movement, so the character will move horizontally. (My Game Mode is a SideScroller)
answered Jan 22 '18 at 01:34 PM
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