When using blendables it seems all translucent objects of the scene disappear.
The blendable tutorial has this problem as well. https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/PostProcessMaterials/PostProcessDemoMaterialOverview/index.html
Here’s a super simple post process material I made that will cause the issue:
http://puu.sh/aq8q0/ac5e70c3c9.png
Changing the render order to “before translucency” shows the translucent objects but they are then drawn on top.
What’s the catch?