[Bug]Missing scene transparent objects when using blendables

When using blendables it seems all translucent objects of the scene disappear.

The blendable tutorial has this problem as well. https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/PostProcessMaterials/PostProcessDemoMaterialOverview/index.html

Here’s a super simple post process material I made that will cause the issue:
http://puu.sh/aq8q0/ac5e70c3c9.png

Changing the render order to “before translucency” shows the translucent objects but they are then drawn on top.

What’s the catch?

Translucent objects are not rendered in bendable if they are marked as ‘Separate Translucency’

Problem solved.