[Closed] [Feature Request] Logical Object Prefabbing
I'd like to request proper prefabbing in Unreal. By proper I mean prefabs which act as logical snapshot containers of actors and their referenced objects.
So, if I prefab an actor in a map, I can:
Because prefabs instances in maps would not store the object unless it was changed, and even then the object in the map would just have a reference directly to the prefab asset.
This would allow us to package up the prefab assets and sell complex assets on MarketPlace that would be drag and drop for the user.
The question has been closed Mar 13 '15 at 02:13 AM by TommyBear for the following reason:
Problem is not reproducible or outdated
....and that makes for an actor. Took myself a little while to figure it out, but actor is exactly what you used to see in prefabs. Create one by creating "blueprint" of a type of actor, or a code class of a type of actor.
answered Jul 25 '14 at 06:39 AM
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