Hi Sean - I’ve submitted the bug report using the new form before you’ve asked me to do the so. However, to this day I still do not see the issue logged on the Issue Tracker https://issues.unrealengine.com. Do you have trouble reproducing the bug? Let me know if you need any further clarification. Thank you!
Hi, ndelchen, I just followed this video: Media Framework 4.18 Preview | Live Training | Unreal Engine Livestream - YouTube and instead the plane actor i use imported static mesh TV, with pivot in the center of the object and world position 0,0,0, then i move it to desired position in UE4. I also used static mesh BP instead level BP, here is my settings
Not ideal, but if you create a blueprint from your mesh, add a media sound component (add your media-player to this) and then tick ‘Allow Spatialization’ and ‘Override Attenuation’, this seems to get around it and make the sound localized to the mesh.