Tiling a texture (UI)

Hello,

Currently I’m using the ‘Draw Texture’ node to draw my game UI.

I’m looking to tile one of my UI textures over the entire screen like a mask or skin.

Does anyone know how I can tile a texture using UI?

Thank you.

Still haven’t found out how to do this.

Anyone have any ideas?

Thanks.

Ancient question, but in case someone comes here and looks:
there is a tiling parameter in the Appearance section for umg brushes, to tile textures instead of having to create materials to tile them.

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