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Screenshot Capture Problem - Rama's Blueprint Plugin

So I've got a really basic setup just to test the screenshot blueprints present in the Rama's plugin, but whenever I check my folder directory the screenshots are not being printed at all.

Any ideas to where I'm going wrong would be really appreciated.

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Product Version: UE 4.18
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asked Jan 11 '18 at 02:21 AM in Blueprint Scripting

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generalkorn12
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avatar image uehero Feb 25 '19 at 04:21 PM

I'm having the same problem, how did you fix this please?

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2 answers: sort voted first

I'm not sure, but maybe don't add the 001.jpg at the end of the Path. I think it just needs the folder location.

Try it and see if it works, if not sorry.

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answered Jan 14 '18 at 09:51 PM

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mercuriusfm
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I had this problem and the solution was to make sure the ScreenCapture2D had a Texture Target (by default it's set to none):

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This texture must have the render target format set to RGBA8:

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Note that it's this texture that allows you to set the capture image resolution

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answered Mar 25 '19 at 10:22 PM

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wizard321123
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