Switching cameras makes player mesh disappear

Im trying to make a simple system to switch between first and third person views, which ive done many times before, but for some reason, every time i disable the built in third person camera, the player disappears (actually sort of looks like he shrinks into nothingness. If i eject in play mode and click on the third person camera, his mesh still shows up in the camera preview. And if it turn the mesh’s visiblity on/off or toggle auto activate, he magically appears again. Ive set up first/third person cameras before and never had this problem. Is this a bug in the new version? or is there something new in unreal i need to do to prevent this?

i found out it was because i was using additive animations incorrectly. Dumb mistake