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switching cameras makes player mesh disappear

Im trying to make a simple system to switch between first and third person views, which ive done many times before, but for some reason, every time i disable the built in third person camera, the player disappears (actually sort of looks like he shrinks into nothingness. If i eject in play mode and click on the third person camera, his mesh still shows up in the camera preview. And if it turn the mesh's visiblity on/off or toggle auto activate, he magically appears again. Ive set up first/third person cameras before and never had this problem. Is this a bug in the new version? or is there something new in unreal i need to do to prevent this?

Product Version: UE 4.18
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asked Jan 11 '18 at 03:03 AM in Using UE4

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ViceVersa
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i found out it was because i was using additive animations incorrectly. Dumb mistake

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answered Jan 11 '18 at 05:15 AM

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