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how to change mass of the default third person character

when I go to my third person character's components and try to change my third person character's mass, I can only change mass of CapsuleComponent but when I try to log out FindComponentByClass->GetMass() it does not recognize my changings in CapsuleComponent's Component.. also I tried to log what was FindComponentByClass and it was CharacterMesh.. I thought that maybe third person's characters Mesh is Inheriting from CharacterMesh Class alt text

but why does it matter? I want to change the mass of the character... also, I tried to go to GetMass() method and I found out that it's in UPrimitiveComponent so UPrimitiveComponent in my case is CharacterMesh that inherits Mesh in my character's components.. later I found out new method CalculateMass() that goes to USkeletalMeshComponent and calculates mass. I could not understand how to change the mass of the character.

This is CapsuleComponent's details tab alt text

This is my logs alt text

GetMass() alt text

CalculateMass() alt text

Product Version: UE 4.18
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asked Jan 11 '18 at 07:59 AM in Using UE4

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